Atarouu




Atarouu

Meaning From Ataro; puzzle, upside-down (African Luo)
Gender Male
Element Enigma
Father Wild
Mother Wild
Sibling(s) -
Birth Pride Wild
Pride -
Mate -
Offspring -

Enigmas are naturally gifted at keeping secrets, and solving riddles. They have a manner of speaking which easily frustrates others; as they'll answer questions without actually answering them, or give false information in an evasive way. Like all Enigmas his mind is protected by an enigmatic veil that keeps others from being able to gleam any information from his thoughts, as lies and false memories keep mind readers from learning anything useful. He is also able to induce a mind haze in others; causing them to become greatly confused and disoriented for up to five minutes. During this time they're easily manipulated by the Enigma, as they can use these few minutes to persuade the one they effect into thinking they were either doing something they weren't, or something equally as mischevious.

As a Hate Dimensional, he only sees through Heat Vision, so he can't see colours or tell the difference between Elements by looking at individuals. (Heat Vision can be hazardous if a Hate Dimensional enters an area that's particularly too cold, or too hot).

He is a Slayer, of the Scout Class, and like many of this chosen rank he carries with him several small hidden needles, which he can throw with great accuracy to cut off blood-flow and disable the muscles of enemies/targets. He also has two silver Ravelers, that hang from both front paws on thin threads which can elongate/shorten to his will; they only respond to him, and whenever someone is hit by a Raveler it disables their powers/abilities for up to an hour for each hit they take.

Advancement

Scout Class Level 2

Magics

Level One:
Nijya ~ Touch sensory manipulation. Allows for the Scout to alter the perceptions of individuals, making it so even they come into contact with the Scout they won't feel it or be aware of it.

Koyja ~ Smell sensory manipulation. Allows for the Scout to alter the perceptions of individuals, making it so even if they're in an area the Scout is - or even in close proximity - they won't be aware of it.

Honya ~ Taste sensory manipulation. Allows for the Scout to alter the perceptions of individuals, making is so even if they come into an area riddled with poisons and viral airbourne entities they won't be aware of it.

Yunla ~ Hearing sensory manipulation. Allows for the Scout to alter the perceptions of individuals, making it so the individual or group cannot hear the Scout, even if they're speaking or breathing right next to the individual.

Sehna ~ Sight sensory manipulation. Allows for the Scout to move freely around areas, it's presence cloaked from any and all individuals in an area. Requires a great amount of training to master; as Sehna must not only affect an individuals sight of one Scout, but also the changes that Scout causes to an area; ie; it's shadow, shifting leaves, etc.

Level Two:
Hidrau ~ Allows the Scout to see through the eyes and senses of any small non-sentient creatures up to 8 miles from their current position, and in all directions.

Nuazu ~ The Scout causes a targetted area of land to turn volatile, exploding in a mass of silver needle-like shards.

Korama ~ Causes the Scout's physical speed to increase tenfold.

Tathunaru ~ Any Summoning Magics are instantly controlled by the Scout upon the activation of this spell. It causes the Summoning Magic, and whatever it summoned - be it creature or power - to be useable to the Scout.

Kyusa ~ Creates a shadow-entity of the Scout, which possess all spells of the Scout Class but can only use up to three spells before it fades from existance. Cannot cause physical harm.

Powers

*Mage-reading
*Heat Vision
*Instant Healing (flesh-wounds only)
*Shadow Teleportation
*Mind Haze

Familiar Information

Name: Teo
Gender: Male
Type: Mimic (Air-Evolved)
Element:Enigma
Power: His chirps can cause confusion/disorientation.




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Battle Prides