Advancement
Flier Class Level 1
Magics
Level One:
Revelos ~ Reveals all active magics in an area, and then distorts them so
that they are no longer harmful to their intended targets.
Alkna ~ A spell which causes energy to build upon a Flier's forepaws,
adding silver and spirit-essence damage to any weaponry the Flier
possesses, as well as claw-damage.
Tytal ~ Defensive magic, causes the wind to gather and form a temporary
shield that grows and expands, throbbing with so much blackened energy
that when an enemy comes into contact with it it'll explode and threaten to
destroy their physical forms.
Kyutavs ~ Sends out an unseen net of energy into the air above and
surrounding a battlefield, making it impossible for enemies to take to the air
- or if they're already airborne, causes them to be unable to move at all.
Taklsu ~ Stops an enemy from being able to track the Flier; causing any
tracking magics or senses to be unable to pick up the Flier's trail. Causes
the Flier's mind to be unreadable for as long as the spell is active, and hides
it's aura from view.
Devruso ~ All nearby allies are momentarily removed from the immediate
area; relocated to a safe zone of the Flier's choosing. Used mainly for
retreats, or when the threat is too large and the group nees to regroup.
Airaklso ~ The nearby air currents react wildly in response to the
activation of this skill. Areas of wind become silver-edge blades, seeking to
cut through and disable/kill all nearby enemies - any enemies that are
airbourne are instantly rendered defenseless or dead.
Shiralos ~ Causes an area to be infected by a Disease-Aura that causes an
enemy's movement to be hindered and slowed to such an extent that any
movement they make will be akin to slow-motion and require great effort.
Level Two:
Jyvata-Nu ~ Instantly knocks all airborne enemies from the air, sending
them plummeting back to the ground where the force of gravity awaits to
crush them completely. Once they're grounded, they'll be disoriented for a
few short moments. Enough time to attack and finish the job, or get out of
the area.
Abilities
Rain's End - Causes a flood of water to fall from the sky, falling with such force it can easily crush bones and disable enemies.
Powers
*Perfect Nightvision
*Mindspeech |